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Space is Interface.

Architectural foundations, spatial computation, human-space interaction — one practice across scales. Architecture is the shell. Interaction is the current. The camera trains the eye.

[SECTOR 01] practice

[PRACTICE]

Two tracks — one lineage. Spatial design feeds spatial interaction.
Established

Track A — Spatial Design

Architecture · Interior Systems · Urban Intervention

Full-cycle architectural design from plan to experience. Seven years of spatial practice across Central Asia and China — Zhihu HQ, ByteDance Office, Emaar residential, mixed-use complexes at DP Architects.

Active — Revenue Practice
Developing

Track B — Spatial Interaction

HCI · Ambient Sensing · Responsive Environments

As AI enters the physical world, space becomes the largest interface. Research in real-time spatial engines, sensor networks, environmental computing, and the grammar of human-space dialogue.

In Progress — Research Practice
Track A feeds Track B. Spatial animation and real-time rendering form the translation layer between architecture and interaction.
[SECTOR 02] archive

[WORKS.INDEX]

Selected projects across architectural design, visualization, and interaction research.
ARCH

Urban Plaza Intervention

2023 · Public space, Elista
ANIM

Arch Viz Suite

2023 · Real-time 3D, Unreal Engine
HCI

Spatial Perception Interface

2024 · Ambient sensor prototype
HCI

Light as Interface

2023 · Responsive installation
ARCH

Interior Systems, Urumqi

2022 · Commercial interior
[SECTOR 03] documentation

[FIELD.NOTES]

Photography as research methodology. Moving through Central Asia and Western China with a camera trains the eye to read how people actually inhabit space — unofficial behaviors, improvised thresholds, light as social material.
Almaty, Kazakhstan
43°14′N 76°56′E
2024
Urumqi, China
43°50′N 87°36′E
2023
Shanghai, China
31°14′N 121°28′E
2023
Singapore
1°21′N 103°49′E
2022
Elista, Russia
46°18′N 44°16′E
2023
Dubai, UAE
25°17′N 55°20′E
2022
Astana, Kazakhstan
51°10′N 71°26′E
2024
[SECTOR 04] writing

[TRANSMISSION.LOG]

Notes on spatial practice, interaction design, and the convergence of architecture and computation.
001 Space as Interface — Design Primitives Theory 2025.03 002 From Architectural Animation to Spatial Computing Practice 2025.01 003 The Interaction Grammar of Soviet Architecture Research 2024.11 004 Sensors, AI and the Merging of Physical Space Future 2024.09
[SECTOR 05] record

[ENTITY.RECORD]

Architect by training. Interaction designer by trajectory. One practice, two tracks.

Altankhuu Jorgutyn

Architect → Spatial Interaction Designer
Trained in architecture, evolved through spatial visualization, now researching human-space interaction. Seven years at DP Architects on projects across Central Asia and China — from urban masterplans to interior systems. Currently building the bridge between architectural thinking and spatial computing.
2016 —
Architectural Design
Spatial planning, building design, construction documentation — DP Architects
2020 —
Spatial Visualization
Real-time rendering, Unreal Engine, architectural visualization pipeline
2022 —
Spatial Interaction Research
HCI, sensing systems, environmental computing, responsive environments
NOW →
Spatial Interaction Design
Space as interface. Light as material. Architecture + computation.